#ifndef NODE_
#define NODE_

template <class T>
class List;

// This class represents a node in a linked list
// Do not modify anything in this file
template <class T>
class Node {
  
  friend class List<T>;

  private:
    T value; // value stored by this node
    Node *next; // pointer to the next node in list

  public:
    Node(T v) {
      
      value = v;
      next = nullptr;

    }

};

#endif