CONTAINER Xhair { NAME Xhair; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { GRADIENT HAIR_SHADER_COLOR { COLOR; ICC_BASEDOCUMENT; } REAL HAIR_SHADER_DIFFUSE_STRENGTH { UNIT PERCENT; MIN 0.0; MAX 10000.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; } SHADERLINK HAIR_SHADER_DIFFUSE_SHADER { } GROUP HAIR_SHADER_GROUP_SPECULAR { DEFAULT 1; REAL HAIR_SHADER_SPECULAR_STRENGTH { UNIT PERCENT; MIN 0.0; MAX 10000.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; } REAL HAIR_SHADER_SPECULAR_POWER { MIN 0.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; } SHADERLINK HAIR_SHADER_SPECULAR_SHADER { } } GROUP HAIR_SHADER_GROUP_ISPECULAR { DEFAULT 1; REAL HAIR_SHADER_ISPECULAR_STRENGTH { UNIT PERCENT; MIN 0.0; MAX 10000.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; } REAL HAIR_SHADER_ISPECULAR_POWER { MIN 0.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; } SHADERLINK HAIR_SHADER_ISPECULAR_SHADER { } } GROUP HAIR_SHADER_GROUP_ILLUMINATION { REAL HAIR_SHADER_ROUGHNESS { UNIT PERCENT; MIN 0.0; MAX 100.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; } REAL HAIR_SHADER_ROUGHNESS_VAR { UNIT PERCENT; MIN 0.0; MAX 100.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; } SEPARATOR { LINE; } REAL HAIR_SHADER_REFLECT { UNIT PERCENT; MIN 0.0; MAX 100.0; CUSTOMGUI REALSLIDER; } REAL HAIR_SHADER_TRANSMIT { UNIT PERCENT; MIN 0.0; MAX 100.0; CUSTOMGUI REALSLIDER; } REAL HAIR_SHADER_SHADOW { UNIT PERCENT; MIN 0.0; MAX 100.0; CUSTOMGUI REALSLIDER; } SEPARATOR { LINE; } LONG HAIR_SHADER_ALPHA_DEPTH { MIN 1; } REAL HAIR_SHADER_SHADOW_TRANSPARENCY { UNIT PERCENT; MIN 0.0; MAX 100.0; CUSTOMGUI REALSLIDER; } } SEPARATOR { LINE; } BOOL HAIR_SHADER_FROM_MATERIAL { } } }